- shelf 工具按住 ctrl 点击可以放置到世界原点上
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- space + B 可以聚焦切分的 Viewport
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- Maya 和 Houdini 的控制区别
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- Houdini 设置原点旋转视窗 和 Maya 默认保持一致
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- Houdini 用 Y 键可以打开控制轴,视窗上方有相关数据的控制
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- Houdini 可以将当前节点的设置保存为当前设置
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- Houdini 会用 Q 键对应 Maya 的 G 键
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- wireframe 切换
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- 平滑切换
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- 选择界面下按 N 选择所有的几何体面
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- Houdini 面 切换到 点
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- Houdini 使用 K 键设置关键帧
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Houdini Engine
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Houdini 通过 Houdini Engine 将 Hda 功能移植到别的程序上。