- shelf 工具按住 ctrl 点击可以放置到世界原点上
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/01.jpg)
- space + B 可以聚焦切分的 Viewport
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/02.jpg)
- Maya 和 Houdini 的控制区别
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/03.jpg)
- Houdini 设置原点旋转视窗 和 Maya 默认保持一致
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/04.jpg)
- Houdini 用 Y 键可以打开控制轴,视窗上方有相关数据的控制
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/05.jpg)
- Houdini 可以将当前节点的设置保存为当前设置
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/06.jpg)
- Houdini 会用 Q 键对应 Maya 的 G 键
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/07.jpg)
- wireframe 切换
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/08.jpg)
- 平滑切换
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/09.jpg)
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/10.png)
- 选择界面下按 N 选择所有的几何体面
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/11.jpg)
- Houdini 面 切换到 点
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/12.jpg)
- Houdini 使用 K 键设置关键帧
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/13.jpg)
Houdini Engine
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/14.jpg)
![alt](https://cdn.jsdelivr.net/gh/FXTD-ODYSSEY/HoudiniWiki@gh-pages/posts/0cde720b/15.jpg)
Houdini 通过 Houdini Engine 将 Hda 功能移植到别的程序上。